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  <title>Ideas for Echoes of Elysium User Suggestions and Feedback</title>
  <subtitle>Ideas for Echoes of Elysium User Suggestions and Feedback as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.echoes.games"/>
  <id>brd_6kzoqhuizauyxgh</id>
  <updated>2026-02-05T15:00:23Z</updated>
  <entry>
    <title>Transfer character/Airship to new world</title>
    <link href="https://feedback.echoes.games/suggestions/692017/transfer-characterairship-to-new-world"/>
    <id>sug_3twiqn0djomanm8</id>
    <published>2026-01-31T01:25:01Z</published>
    <updated>2026-01-31T01:40:14Z</updated>
    <content type="text/plain">We should have the ability to move our character and airship to a new world/server. Possibly limited to the same game mode, and for servers that allow the transfers.</content>
  </entry>
  <entry>
    <title>Skill tree map</title>
    <link href="https://feedback.echoes.games/suggestions/710317/skill-tree-map"/>
    <id>sug_q05lht89gs5chru</id>
    <published>2026-05-04T23:23:45Z</published>
    <updated>2026-05-20T19:15:02Z</updated>
    <content type="text/plain">Its an extra tab of the blueprint thing that shows every unlockable item and its prerequisites</content>
  </entry>
  <entry>
    <title>One click ship dismantle and mats refund</title>
    <link href="https://feedback.echoes.games/suggestions/711687/one-click-ship-dismantle-and-mats-refund"/>
    <id>sug_jpryykqmeuktd8f</id>
    <published>2026-05-12T22:24:31Z</published>
    <updated>2026-05-20T19:15:00Z</updated>
    <content type="text/plain">Perhaps a station (like the crane at the Sky Docks) that can dismantle a ship (when confirmed) and refund all or some of the mats. This could be configurable via a sliding scale for dedicated/private servers.</content>
  </entry>
  <entry>
    <title>While Piloting the ship use MMB to ping POIs, resources, and enemies on the HUD</title>
    <link href="https://feedback.echoes.games/suggestions/706724/while-piloting-the-ship-use-mmb-to-ping-pois-resources-and-enemies-on-the-hud"/>
    <id>sug_w2db25f6fp2y1fg</id>
    <published>2026-04-14T18:49:40Z</published>
    <updated>2026-04-20T14:33:36Z</updated>
    <content type="text/plain">This would enable pilots to communicate better in coop and ass value to the piloting experience.</content>
  </entry>
  <entry>
    <title>[GAMEPLAY] Not enough handpick-able Liftium on other non-starter islands</title>
    <link href="https://feedback.echoes.games/suggestions/707178/gameplay-not-enough-handpickable-liftium-on-other-nonstarter-islands"/>
    <id>sug_mwq2lownvdjyeso</id>
    <published>2026-04-17T12:00:22Z</published>
    <updated>2026-04-20T14:33:34Z</updated>
    <content type="text/plain">Since the starting glider is now limited, there is a resource gap for Liftium. Since building ship parts require Liftium its a basic need. The Player must either, be guided to stockpile Liftium, or sprint towards the upgraded glider. The sprint is difficult without a tech tree. &#13;
&#13;
My suggestion is just to spawn more of the small Liftium rocks around nodes similar to stones and the new starting area.</content>
  </entry>
  <entry>
    <title>bigger environment</title>
    <link href="https://feedback.echoes.games/suggestions/705227/bigger-environment"/>
    <id>sug_0dxmhsgnt7s0z8i</id>
    <published>2026-04-06T15:32:53Z</published>
    <updated>2026-04-13T16:35:03Z</updated>
    <content type="text/plain">Dear god! for the love of all things flying! Please expand the map. And possibly add more player slots</content>
  </entry>
  <entry>
    <title>[QOL][GAMEPLAY] Hotkey for reactivating the locator while piloting the ship</title>
    <link href="https://feedback.echoes.games/suggestions/704732/qolgameplay-hotkey-for-reactivating-the-locator-while-piloting-the-ship"/>
    <id>sug_xxdofdwogu15ofc</id>
    <published>2026-04-03T16:03:38Z</published>
    <updated>2026-04-06T14:30:07Z</updated>
    <content type="text/plain">When flying to discover new POIs via the locator, the player must leave the helm to reactivate the Locator about every 20-30 seconds it feels. &#13;
&#13;
If activating the Locator could be assigned to a hotkey, it could be activated/deactivated  manually like the sails. &#13;
&#13;
This will support more solo adventurers and further streamline a pilots experience.</content>
  </entry>
  <entry>
    <title>EDIT scan for copper deposits from locator similar to Liftium</title>
    <link href="https://feedback.echoes.games/suggestions/704751/edit-scan-for-copper-deposits-from-locator-similar-to-liftium"/>
    <id>sug_owsmfg4mluvqgxf</id>
    <published>2026-04-03T18:53:32Z</published>
    <updated>2026-04-06T14:30:07Z</updated>
    <content type="text/plain">Currently, if the player has a copper check, they cannot unlock a scan option for copper at the Locator. Currently, this can be done for Liftium deposits.&#13;
&#13;
After unlocking the fabricator it appeared at the invention desk. This seems to be a bug now and not a suggestion.</content>
  </entry>
  <entry>
    <title>Make the Aetherscope inaccessible for now</title>
    <link href="https://feedback.echoes.games/suggestions/704761/make-the-aetherscope-inaccessible-for-now"/>
    <id>sug_ywb6hmmg2zymy9a</id>
    <published>2026-04-03T19:39:16Z</published>
    <updated>2026-04-06T14:30:06Z</updated>
    <content type="text/plain">I know of some who invest into it and find out that there is nothing to do with it yet. They are pretty discouraged by how much material they invested to get knowledge. I think there shouldnt be a prompt to access it for now.</content>
  </entry>
  <entry>
    <title>Rainwater collector</title>
    <link href="https://feedback.echoes.games/suggestions/703969/rainwater-collector"/>
    <id>sug_xmscaexq6cgbh2p</id>
    <published>2026-03-30T18:50:04Z</published>
    <updated>2026-03-30T18:50:23Z</updated>
    <content type="text/plain">so we can ensure our ship board gardens are well hydrated</content>
  </entry>
  <entry>
    <title>Add actual survival craft elements meaningful eating/sleeping etc.</title>
    <link href="https://feedback.echoes.games/suggestions/703127/add-actual-survival-craft-elements-meaningful-eatingsleeping-etc"/>
    <id>sug_t7llh2cztrjqgod</id>
    <published>2026-03-25T19:13:58Z</published>
    <updated>2026-03-26T14:03:40Z</updated>
    <content type="text/plain">Would like to see eating being used for more than just healing, and the need to sleep, when you call a game survival crafter, lets not forget the survival elements.</content>
  </entry>
  <entry>
    <title>Farming System!</title>
    <link href="https://feedback.echoes.games/suggestions/703203/farming-system"/>
    <id>sug_ek8pcmxfcgbmgi7</id>
    <published>2026-03-26T02:50:06Z</published>
    <updated>2026-03-26T14:03:39Z</updated>
    <content type="text/plain">I understand that the current game progress does not require an additional farming system to assist players in obtaining resources, but the farming system would be of great help in terms of playability. Currently, the ship is moving slow. During the intervals when it is flying between the two islands, we can cultivate crops or water flowers! Cooking with the food you grow yourself must be really wonderful!</content>
  </entry>
  <entry>
    <title>free cam rotation</title>
    <link href="https://feedback.echoes.games/suggestions/702697/free-cam-rotation"/>
    <id>sug_bjvynra3nf1esei</id>
    <published>2026-03-23T20:25:57Z</published>
    <updated>2026-03-23T20:25:56Z</updated>
    <content type="text/plain">A free-cam rotation so that you could then see your character from angles other than the back would be nice.  Would also make for better screenshots, unless you plan to add a proper screenshot mode.  Currently, even when flying, when there is a sort of free cam, your character rotates.&#13;
&#13;
posted on behalf of Nemo from the Discord</content>
  </entry>
  <entry>
    <title>Enemy Ships not appearing</title>
    <link href="https://feedback.echoes.games/suggestions/702379/enemy-ships-not-appearing"/>
    <id>sug_gzjt5e2j1sfcvtt</id>
    <published>2026-03-21T22:50:10Z</published>
    <updated>2026-03-23T14:23:25Z</updated>
    <content type="text/plain">They appear on the radar but not in the sky.</content>
  </entry>
  <entry>
    <title>Better collection</title>
    <link href="https://feedback.echoes.games/suggestions/702393/better-collection"/>
    <id>sug_o9byoentsohwhkp</id>
    <published>2026-03-22T00:49:19Z</published>
    <updated>2026-03-23T14:23:23Z</updated>
    <content type="text/plain">We need ways to gather materials while flying in ship (the thing the game is centered around).&#13;
Something like a big net that feeds to a specific storage.&#13;
&#13;
Also the amount of time spent fueling things is crazy. Need some solar energy or (more in theme) a sail that collects minor liftium particulate energy to fuel itself.</content>
  </entry>
  <entry>
    <title>Locator uses too much fu3l</title>
    <link href="https://feedback.echoes.games/suggestions/702380/locator-uses-too-much-fu3l"/>
    <id>sug_dco6zajudgzyc3z</id>
    <published>2026-03-21T23:03:19Z</published>
    <updated>2026-03-23T14:23:23Z</updated>
    <content type="text/plain">Locator should last about 1 minute per liftium, not 1 second. I shouldnt spwnd more tjme collecring fuel than using it.</content>
  </entry>
  <entry>
    <title>Level Up Crafting</title>
    <link href="https://feedback.echoes.games/suggestions/702564/level-up-crafting"/>
    <id>sug_t4lwienotbpmhhl</id>
    <published>2026-03-23T03:03:41Z</published>
    <updated>2026-03-23T14:23:22Z</updated>
    <content type="text/plain">It would be nice that the more you craft a specific item the faster it is for you to craft or that you can craft multiple of the same item at a time.</content>
  </entry>
  <entry>
    <title>Tools to navigate while in cloud cover</title>
    <link href="https://feedback.echoes.games/suggestions/701521/tools-to-navigate-while-in-cloud-cover"/>
    <id>sug_s3vhavuksr2iyqm</id>
    <published>2026-03-17T15:54:48Z</published>
    <updated>2026-03-17T16:04:08Z</updated>
    <content type="text/plain">I enjoy flying through the clouds! And who im exploring on foot, the clouds add mood to the POI and Im fighting enemies in it! Although, when it covers a lighthouse, its rather frustrating. &#13;
&#13;
Perhaps the lighthouse could actually be lit and clear just the area around it? In addition to flood lights on the ship that can be turned on and off for the ships? &#13;
&#13;
Id hate to loose the ambiance that cloud cover bring naturally.&#13;
&#13;
Even a lantern for the player to carry that would clear the immediate area would be nice too.&#13;
&#13;
https://discord.com/channels/1166028418639478844/1215713482943500369/1483489215428821155</content>
  </entry>
  <entry>
    <title>Game crashing when I use the saw.</title>
    <link href="https://feedback.echoes.games/suggestions/701439/game-crashing-when-i-use-the-saw"/>
    <id>sug_rrkx7n0tutyruif</id>
    <published>2026-03-17T04:04:35Z</published>
    <updated>2026-03-17T16:04:06Z</updated>
    <content type="text/plain">Unsure why, only happwns when I use the saw, only sometimes though.</content>
  </entry>
  <entry>
    <title>Suggestion: Liftium deck squares</title>
    <link href="https://feedback.echoes.games/suggestions/701397/suggestion-liftium-deck-squares"/>
    <id>sug_o67hhglrcc5im7d</id>
    <published>2026-03-16T21:26:22Z</published>
    <updated>2026-03-17T02:33:32Z</updated>
    <content type="text/plain">Liftium Chunks &gt; Raw Liftium &gt; Liftium Ingots &gt; Liftium Crystal Deck&#13;
&#13;
Durability: +100&#13;
Ship Integrity: +100&#13;
Weight: -15&#13;
Costs: 3 Liftium Ingots, 1 plank</content>
  </entry>
  <entry>
    <title>Feature: Flat walls</title>
    <link href="https://feedback.echoes.games/suggestions/701341/feature-flat-walls"/>
    <id>sug_i3xcfugdxhn8ng4</id>
    <published>2026-03-16T17:06:32Z</published>
    <updated>2026-03-16T21:01:54Z</updated>
    <content type="text/plain">We could use flat exterior walls to help round out larger airships, as well as flat interior walls for internal divisions, armored flat bulkheads for breach defenses...</content>
  </entry>
  <entry>
    <title>Feature: Enemy Airship AI rework</title>
    <link href="https://feedback.echoes.games/suggestions/701343/feature-enemy-airship-ai-rework"/>
    <id>sug_a9tm6ev8db6ebme</id>
    <published>2026-03-16T17:09:36Z</published>
    <updated>2026-03-16T21:01:54Z</updated>
    <content type="text/plain">As of right now, the only thing that makes enemy Airships threatening is that they explode when destroyed, and their guns regenerate quicker than they can be destroyed by our airship guns and fire on their own.  Their only tactic is 'fly straight at player and cuddle into them.'&#13;
&#13;
Perhaps they could circle us instead, firing broadside, or maybe maintain a little distance so they can point at us with all their forward facing guns, instead of...shooting themselves in the side?</content>
  </entry>
  <entry>
    <title>Ship to ship cargo transfers....</title>
    <link href="https://feedback.echoes.games/suggestions/701359/ship-to-ship-cargo-transfers"/>
    <id>sug_eybpbox2j4ro57w</id>
    <published>2026-03-16T18:41:46Z</published>
    <updated>2026-03-16T21:01:54Z</updated>
    <content type="text/plain">Somehow make use of the crane at ports that have 2 docks to allow transferring cargo from one to the other.</content>
  </entry>
  <entry>
    <title>Graphical request: Storage facilities lack upper hull model</title>
    <link href="https://feedback.echoes.games/suggestions/701387/graphical-request-storage-facilities-lack-upper-hull-model"/>
    <id>sug_1qeujudgehxtqap</id>
    <published>2026-03-16T20:52:49Z</published>
    <updated>2026-03-16T21:01:54Z</updated>
    <content type="text/plain">Pallets, Improved Pallets, and Cargo Holds lack a model for being set against a upper hull section.&#13;
&#13;
They also lack models for curved hull lower and upper but are able to be placed there, along with crates</content>
  </entry>
  <entry>
    <title>Hull sides need a better shape between levels</title>
    <link href="https://feedback.echoes.games/suggestions/700067/hull-sides-need-a-better-shape-between-levels"/>
    <id>sug_jm1kuysof5m3paa</id>
    <published>2026-03-10T01:42:27Z</published>
    <updated>2026-03-16T14:17:21Z</updated>
    <content type="text/plain">as it is it just looks awkwardly ballooning on a ship with multiple levels. There are several ways this could be done, including the ship autosmoothing to the furthest to innermost point. also could have some pieces slightly change shape, or add a hull that is more even between levels.</content>
  </entry>
  <entry>
    <title>please add toggle for 'cut scenes'</title>
    <link href="https://feedback.echoes.games/suggestions/700775/please-add-toggle-for-cut-scenes"/>
    <id>sug_od9kezcufujnyab</id>
    <published>2026-03-13T15:45:25Z</published>
    <updated>2026-03-16T14:17:20Z</updated>
    <content type="text/plain">I continue to die due to fights that are within the hit box of 'Docks', so the cut scenes auto-play and I am deaf / blind to current actions especially gliding to &amp; from enemies.   A toggle to turn off cut scenes would be very helpful.</content>
  </entry>
  <entry>
    <title>Quick-store button for haulable/pallet</title>
    <link href="https://feedback.echoes.games/suggestions/701238/quickstore-button-for-haulablepallet"/>
    <id>sug_9a1z87igrf927b8</id>
    <published>2026-03-16T05:31:17Z</published>
    <updated>2026-03-16T14:17:19Z</updated>
    <content type="text/plain">A quick-store button to easily deposit haulables into a pallet without needing to open the inventory, or alternatively make pallets vacuum up all halubles in ship area/radius of pallet.</content>
  </entry>
  <entry>
    <title>search bar for joining servers</title>
    <link href="https://feedback.echoes.games/suggestions/699657/search-bar-for-joining-servers"/>
    <id>sug_0tuhrt4guuqftl0</id>
    <published>2026-03-07T22:19:20Z</published>
    <updated>2026-03-07T22:19:19Z</updated>
    <content type="text/plain">the list is long, add a search bar to find the one you're looking for&#13;
&#13;
idea from community night 3/7</content>
  </entry>
  <entry>
    <title>Tier 4 Ship Drill attachment</title>
    <link href="https://feedback.echoes.games/suggestions/697977/tier-4-ship-drill-attachment"/>
    <id>sug_4s1zcnqkddf8k8l</id>
    <published>2026-03-04T15:14:04Z</published>
    <updated>2026-03-05T18:58:13Z</updated>
    <content type="text/plain">Unlocks the ability to mine the shipwrecks and RNG salvage whole ship parts, ship ammo, fuel, etc.</content>
  </entry>
  <entry>
    <title>Too much wood and noting to do</title>
    <link href="https://feedback.echoes.games/suggestions/698008/too-much-wood-and-noting-to-do"/>
    <id>sug_58s8mlwc3aq6h1b</id>
    <published>2026-03-04T18:21:34Z</published>
    <updated>2026-03-05T18:58:14Z</updated>
    <content type="text/plain">There is to much wood to be collected and not much to do with it. I wish there was a engine that run on wood or charcoal so it will be more usefull</content>
  </entry>
  <entry>
    <title>Allow players to find more pages for guidebook</title>
    <link href="https://feedback.echoes.games/suggestions/697488/allow-players-to-find-more-pages-for-guidebook"/>
    <id>sug_xvuwsosznskruw3</id>
    <published>2026-03-02T01:40:40Z</published>
    <updated>2026-03-02T01:40:39Z</updated>
    <content type="text/plain">My one advice after the early release would be to allow players to find more pages for the guidebook in nearby ruins for those who want to learn how to play the game "from the instructions" vs those who like to dive right in and learn by doing.&#13;
&#13;
Via fabianro's Steam review</content>
  </entry>
  <entry>
    <title>counter for crafting</title>
    <link href="https://feedback.echoes.games/suggestions/697471/counter-for-crafting"/>
    <id>sug_0d9ait0owqbll7t</id>
    <published>2026-03-01T23:15:20Z</published>
    <updated>2026-03-02T01:39:11Z</updated>
    <content type="text/plain">How much am I crafting? I need to craft a ton of struts. I have to hold down the mouse for each strut, then count one by one until I get to 200. This would be a great time to have a conversation with my wife while I hold down a button for a few minutes, but I can't do that and count a the same time. Could you put in a counter or display of how many I currently have so I know when to stop crafting?</content>
  </entry>
  <entry>
    <title>Dark Mode UI - From AMA</title>
    <link href="https://feedback.echoes.games/suggestions/697193/dark-mode-ui-from-ama"/>
    <id>sug_l0b3j07gmvouj4s</id>
    <published>2026-02-27T18:30:27Z</published>
    <updated>2026-02-27T18:30:27Z</updated>
    <content type="text/plain">vaeks asks: Do you have any plans for modability? Or a dark mode for the UI? The opening cinematic kind of already shows what a dark mode could look like</content>
  </entry>
  <entry>
    <title>Character emotes</title>
    <link href="https://feedback.echoes.games/suggestions/697137/character-emotes"/>
    <id>sug_t8fkj3hux0xagwc</id>
    <published>2026-02-27T13:31:39Z</published>
    <updated>2026-02-27T14:45:04Z</updated>
    <content type="text/plain">I think it would be really fun and also useful if we had character emotes that we could use when we're playing with a crew you could maybe pull a Warframe and make them selectable through a hotkey radial wheel menu or something like that</content>
  </entry>
  <entry>
    <title>Can cut scenes be toggled off?</title>
    <link href="https://feedback.echoes.games/suggestions/696919/can-cut-scenes-be-toggled-off"/>
    <id>sug_odkcjogerjehanm</id>
    <published>2026-02-26T15:46:22Z</published>
    <updated>2026-02-26T18:35:51Z</updated>
    <content type="text/plain">The cut scene showing a ‘dock’ has literally killed me multiple times, can it be toggled off?</content>
  </entry>
  <entry>
    <title>Toggles</title>
    <link href="https://feedback.echoes.games/suggestions/696752/toggles"/>
    <id>sug_oktdbcsfi4wjths</id>
    <published>2026-02-25T20:02:03Z</published>
    <updated>2026-02-25T20:02:19Z</updated>
    <content type="text/plain">Please include toggles for the following options both in Dedicated Server and In client when playing solo or with friends.&#13;
-- Toggle for Friendly Fire, both players and ships (On/Off)&#13;
-- Toggle for Drop Inventory on Death (On/Off)&#13;
-- Toggle for Durability Loss (On/Off)&#13;
-- Slider for loot/chest multiplier&#13;
-- Slider for harvest multiplier&#13;
-- Slider for Stack size multiplier</content>
  </entry>
  <entry>
    <title>Reaper Cannon needs a BIG upgrade.</title>
    <link href="https://feedback.echoes.games/suggestions/696611/reaper-cannon-needs-a-big-upgrade"/>
    <id>sug_xh7rkagxab6fstm</id>
    <published>2026-02-25T03:40:18Z</published>
    <updated>2026-02-25T15:37:10Z</updated>
    <content type="text/plain">In its current state, it is not worth constructing as opposed to just keeping handheld tools and doing it yourself.&#13;
&#13;
If the cannon was capable of destroying trees, copper and liftium deposits within 1-2 shots AND actively harvesting it into an inventory, maybe.&#13;
&#13;
But if I have to waste a ton of shots just to drop a single tree, it's simply not worth the time, effort and materials.</content>
  </entry>
  <entry>
    <title>Map markers added to compass heading</title>
    <link href="https://feedback.echoes.games/suggestions/696489/map-markers-added-to-compass-heading"/>
    <id>sug_uhydzlixocpcjcq</id>
    <published>2026-02-24T13:44:33Z</published>
    <updated>2026-02-24T14:56:24Z</updated>
    <content type="text/plain">Thank you for the map markers. If we could have them appear on the compass heading on our UI, and to name them specifically would be great too.</content>
  </entry>
  <entry>
    <title>Better wold experience</title>
    <link href="https://feedback.echoes.games/suggestions/695807/better-wold-experience"/>
    <id>sug_5jnk8ohphr0kotd</id>
    <published>2026-02-20T08:50:10Z</published>
    <updated>2026-02-20T15:44:32Z</updated>
    <content type="text/plain">It would be really good to expand the range of things I can do in the world.&#13;
Mainly, it would be great to have things like random fleets, not just ships. It would also be awesome if we could conquer some ruins instead of just killing three mobs and being done.&#13;
&#13;
I’m missing that sense of challenge and real excitement from the game.&#13;
It would also be nice to have character customization so we’re not all 100% identical — things like ship colors and clothing.&#13;
&#13;
Adding some ranged weapons like a bow or something similar would be great.&#13;
Having more world bosses or elites would also help.&#13;
&#13;
Of course, I understand you’ll probably add new parts of the map so we can spend hours traveling and discovering new things.&#13;
&#13;
It’s absolutely amazing that the game is accessible and not too demanding, but it would be good to add options for more co-op players.&#13;
&#13;
The storyline is also really interesting, so I’d love more information about what actually happened and why there’s a war — ideally told through explo</content>
  </entry>
  <entry>
    <title>SKY SURFBOARD</title>
    <link href="https://feedback.echoes.games/suggestions/695775/sky-surfboard"/>
    <id>sug_nxayjpqwmi8fdzk</id>
    <published>2026-02-20T00:14:49Z</published>
    <updated>2026-02-20T04:31:51Z</updated>
    <content type="text/plain">https://klipy.com/gifs/treasure-planet-treasure</content>
  </entry>
  <entry>
    <title>PVP Mode Ideas</title>
    <link href="https://feedback.echoes.games/suggestions/694757/pvp-mode-ideas"/>
    <id>sug_3pz3ubo63a6onqq</id>
    <published>2026-02-14T20:47:53Z</published>
    <updated>2026-02-18T16:18:52Z</updated>
    <content type="text/plain">PVP Discord Ideas session Start: https://discord.com/channels/1166028418639478844/1215713482943500369/1472326352165146654&#13;
&#13;
PVP-Enabled Server flags&#13;
*Would require Ship Migration&#13;
&#13;
Random spawn location similar to current mine spawning but in reverse.&#13;
&#13;
Sky Raids&#13;
A stronghold with treasures. Player must siege the for and battle each other to extract.&#13;
&#13;
Keeping the flags of defeated ships</content>
  </entry>
  <entry>
    <title>engine core drain power when in the dock</title>
    <link href="https://feedback.echoes.games/suggestions/695399/engine-core-drain-power-when-in-the-dock"/>
    <id>sug_ikat6p3dhspy3vk</id>
    <published>2026-02-18T07:33:42Z</published>
    <updated>2026-02-18T16:18:52Z</updated>
    <content type="text/plain">I have 4 engines and 4 lifters on my ship. The ship sails fine without fuel cells in my core, but when I add fuel cells they are constantly being used, even when I am not boosting...and even when I am sitting in the dry dock. At a minimum the fuel should not be used in the dry dock, and I feel that they shouldn't be used at all unless boost is engaged.</content>
  </entry>
  <entry>
    <title>Ship Power Grid Improvement</title>
    <link href="https://feedback.echoes.games/suggestions/694748/ship-power-grid-improvement"/>
    <id>sug_bcowoniwl1gyt9a</id>
    <published>2026-02-14T19:30:27Z</published>
    <updated>2026-02-14T20:45:35Z</updated>
    <content type="text/plain">I have an engine core that provides power to the thrusters and the lifters on the ship.  Why does that engine core not power the fabricator, stitcher, etc.?  I would suggest adding space for more fuel in the core, and then have any powered crafter draw power from the core unless there are fuel cells in that item.  Keeping both options allows players to manage their power usage the way they want.  Maybe this could be an unlocked item.&#13;
&#13;
For example, when running the fabricator, if the fabricator has fuel cells, it uses the fuel cells. If it doesn't have fuel cells, then it draws from the core.</content>
  </entry>
  <entry>
    <title>Repair broken ship pieces</title>
    <link href="https://feedback.echoes.games/suggestions/694750/repair-broken-ship-pieces"/>
    <id>sug_nthgrktysyxuscv</id>
    <published>2026-02-14T19:42:54Z</published>
    <updated>2026-02-14T20:45:34Z</updated>
    <content type="text/plain">Make it so we can use the Repair Kit to restore lost pieces.  Having to do half of the repairs one way and the other half a different way is a pain.  The repair kit should pull from ship storage for this too.</content>
  </entry>
  <entry>
    <title>Bonus Multiplier for chain divebombing Mats</title>
    <link href="https://feedback.echoes.games/suggestions/694547/bonus-multiplier-for-chain-divebombing-mats"/>
    <id>sug_9lynw8wndtagp8o</id>
    <published>2026-02-13T17:06:24Z</published>
    <updated>2026-02-14T04:36:23Z</updated>
    <content type="text/plain">Just a adding some fun to harvesting and rewarding skillful navigation with the glider! Video added to Discord.</content>
  </entry>
  <entry>
    <title>Lootable cosmetics from derelict ships</title>
    <link href="https://feedback.echoes.games/suggestions/694587/lootable-cosmetics-from-derelict-ships"/>
    <id>sug_8kj3gj3xzs4w1cw</id>
    <published>2026-02-13T20:25:31Z</published>
    <updated>2026-02-14T04:36:23Z</updated>
    <content type="text/plain">Please consider making cosmetic parts that can be dismantled and used by players randomly spawn on crashed ships. For example, a crashed ship could have a unique figurehead that is visible as you fly by it and if you like it, you can dismantle it and put it on your ship. They could have various rarities so that finding some of them feels even more special than others. Other possible cosmetics include unique sail patterns/shapes, murals/paint patterns, and harpoons.</content>
  </entry>
  <entry>
    <title>Remove the "kits" and/or special item cost for multiple build items final construction cost</title>
    <link href="https://feedback.echoes.games/suggestions/694633/remove-the-kits-andor-special-item-cost-for-multiple-build-items-final-construct"/>
    <id>sug_4aag9sfknrys2hg</id>
    <published>2026-02-14T01:20:53Z</published>
    <updated>2026-02-14T04:36:23Z</updated>
    <content type="text/plain">Love this game so far (warts and all) My suggestion would be to remove the "kit" and/or the special part (worm gear, pump, rotor) for the final construction cost of items that you build multiple times. I have no issues with them for the research part, and for single build items ( like crafting stations) i can see the higher cost. But for things like sails, thrusters, cannons, cargo holds, having to obtain and use a special part for each one is a bit much. i want 4 or more cargo holds, but at the rate you get the parts, yeah dont have time for all that. That, or allow players to craft the special parts in the fabricator or the aether loom after an unlocking process then building them with common materials.</content>
  </entry>
  <entry>
    <title>Tier 2 Hull - Leather hull parts</title>
    <link href="https://feedback.echoes.games/suggestions/694125/tier-2-hull-leather-hull-parts"/>
    <id>sug_6npjmphqvbvgvxy</id>
    <published>2026-02-11T22:26:11Z</published>
    <updated>2026-02-12T16:37:20Z</updated>
    <content type="text/plain">an upgrade to cloth hull parts, same theme where its lighter but not as strong as plank hull parts. Ideally, it wouldn't look as "ramshackle" as the cloth hull parts, it would look more professional like the plank hull does compared to the ramshackle wood</content>
  </entry>
  <entry>
    <title>Real Water biome</title>
    <link href="https://feedback.echoes.games/suggestions/694132/real-water-biome"/>
    <id>sug_0tcy0tggbezx2lp</id>
    <published>2026-02-11T22:44:27Z</published>
    <updated>2026-02-12T16:37:19Z</updated>
    <content type="text/plain">A water biome that let's your airship be a regular ship and that can transition from water to sky.&#13;
&#13;
Would be sickkkkk</content>
  </entry>
  <entry>
    <title>Suggestions</title>
    <link href="https://feedback.echoes.games/suggestions/694156/suggestions"/>
    <id>sug_ftsged8vv3sstbk</id>
    <published>2026-02-12T01:02:25Z</published>
    <updated>2026-02-12T16:37:15Z</updated>
    <content type="text/plain">Title: Solo/Late-Game: Centralized Energy &amp; Ship-based Grinder&#13;
&#13;
Content: 60+ hours solo player here. Love the game! Here are prioritized suggestions:&#13;
&#13;
1. Centralized Energy System&#13;
&#13;
Issue: Refueling every individual workstation is tedious.&#13;
&#13;
Suggestion: Let the main Generator supply power to all ship facilities once fueled. Increase fuel capacity to reduce micromanagement.&#13;
&#13;
2. Ship Autonomy (The Grinder)&#13;
&#13;
Issue: Grinders are island-locked, forcing constant backtracking.&#13;
&#13;
Suggestion: Allow placing Grinders on ships. Repurpose island facilities into "Unmanned Outposts" for trading unique cosmetics/blueprints (like Raft).&#13;
&#13;
3. Resource Utility (Liftium Crystals)&#13;
&#13;
Lore Integration: Refined Liftium Crystals are described as "Plutocratic power sources."&#13;
&#13;
Suggestion: Let us use them as high-end, long-lasting ship fuel or to permanently power island lighthouses for energy-free facility use.</content>
  </entry>
</feed>
